My next Storify in my series on ‘big ideas’ in Emerging Technologies for Education.
Gamification and 'Serious Games'
Gamification as a 'big idea' in Emerging Technologies for Learning. This storify is part of a series on 'big ideas' in Emerging Technologies.
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Iosup, A., & Epema, D. (2014). An Experience Report on Using Gamification in Technical Higher Education. pds.ewi.tudelft.nl. Retrieved from http://www.pds.ewi.tudelft.nl/~iosup/gamification-higher-education14sigcse_sub.pdf …
Another good article is (available in IEEE Explore database):
Jayasinghe, U., & Dharmaratne, A. (2013). Game based learning vs. gamification from the higher education students’ perspective. Proceedings from IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE), Bali, Indonesia.
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Improving the World of Educational GamingQuick, name as many great educational games as you can! Chances are your list topped out around four or five and they were all decently d…
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This article talks about educational games, and where we are at with them today. This idea is slightly different than the idea of gamification – which focuses more on using game theory to enhance education.
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Gamification Infographic – The #Gamification of #Education http://www.knewton.com/gamification-education/ …
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I like the Infographic because it demonstrates infographics, but also defines what gamification means in the context of education.
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TEDxKids@Brussels – Gabe Zichermann – Gamification
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The article has a bit too much focus on video games – the quotes he mentions often talks about "games", not necessarily video games.Great slide from the video clip:"Increase Fluid Intelligence:* Seek Novelty* Challenge Yourself* Think Creatively* Do Things The Hard Way* Network"He makes a really great point about the relationship between video games and violence.
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European Journal of Open, Distance and E-LearningGeorgia Liarakou, Eleni Sakka, Costas Gavrilakis, Costas Tsolakidis, University of the Aegean, Greece Serious games could play a critical…
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I was first introduced to the concept of 'serious games' at a conference, when someone presented on a game for people with Alzheimer's. The game helps participants exercise various cognitive parts of their brain, with the intent of helping to delay the onset of cognitive deficiency.
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A serious game about sweatshops … you won't find it in Apple's App StoreOn 9 November, 1982, US surgeon general Dr Everett Koop gave a speech at the Western Psychiatric Institute and Clinic in Pittsburgh, in w…
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This article brings up a really interesting question about games and tablets in the school. With Apple's iPad as the most common tablet in the school system, does their restrictions on suitable content limit the educational games that are available to students?
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